History and Culture

Culturally, the dwarves that have migrated to the Baldric are like the dwarves described in the PHB and Races of Stone. For more details, see Daernultok


  • Moradin, LG (Races of Stone 18, PHB 107)
  • Mya, NG (Races of Stone 18)
  • Tharmekhul, N (Races of Stone 19)
  • Thautam, N (Races of Stone 20)
  • Valkur, CG (Stormwrack 49)
  • Valkuana, LN (Races of Stone 21)

Racial Traits

  • +2 Constitution, –2 Charisma.
  • Humanoid (Dwarf).
  • Medium: As Medium creatures, hill dwarves have no special bonuses or penalties due to their size.
  • Small: As a Small creature, a dwarf gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use (note: negated by powerful build), and his lifting and carrying limits are three-quarters of those of a Medium character.
  • Dwarf base land speed is 20 feet. However, hill dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). However, treat it as 30 feet for determining a dwarf's speed in armor or when carrying a heavy or medium load.
  • Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and hill dwarves can function just fine with no light at all.
  • Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A hill dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a hill dwarf can use the Search skill to find stonework traps as a rogue can. A hill dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
  • Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
  • Stability: A hill dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • Powerful Build: The physical stature of dwarves lets them function in many ways as if they were one size category larger. Whenever a dwarf is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A dwarf is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A dwarf can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
  • +2 racial bonus on saving throws against poison.
  • +2 racial bonus on saving throws against spells and spell-like effects.
  • +1 racial bonus on attack rolls against orcs and goblinoids.
  • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
  • +2 racial bonus on Appraise checks that are related to stone or metal items.
  • +2 racial bonus on Craft checks that are related to stone or metal.
  • Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
  • Favored Class: Fighter. A multiclass hill dwarf’s Fighter class does not count when determining whether he takes an experience point penalty for multiclassing. Fighter//Cleric A multiclass dwarf's Fighter levels on one side of gestalt and his cleric levels on the other side do not count when determining whether he takes an experience point penalty for multiclassing.
  • Level Adjustment: +0.

Common templates

None; templates can be applied on a case by case basis, but not are particularly prevalent.

Height, Weight and Age

Adulthood Simple Moderate Complex
40 20 +3d6 +1d6 +5d6 +2d6 +7d6 +3d6
Middle Age Old Venerable Maximum Age
125 62 188 93 250 125 +2d% +3d20
Gender Base Height Height Modifier Base Weight Weight Modifier
Male +3'9'" 3'5" +2d4 130 90 +2d6 +2d4
Female +3'7'" 3'3" +2d4 100 70 +2d6 +2d4
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